![]() You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders. The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look. You will learn how to texture the character with the 3D Paint Tool. We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character. ![]() You will learn how to create the character’s body, then the eye, then the tentacles. You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow. It is important to have correct and clean topology in order to create a great model. You will also learn how to create the correct topology when modeling.
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